Game Developer · Palermo, Italy
About
Born and raised in Palermo, Italy. I've always been passionate about video games — so I went from playing them to making them.
I studied Cybernetics Engineering at the University of Palermo, which gave me a systems-thinking mindset I apply to gameplay architecture, performance profiling, and platform-specific constraints.
I'm currently a game developer at LKA SRL, working in Unreal Engine 5 on When Sirens Fall Silent. My main focus is console porting and platform engineering for PS5 and Xbox Series S|X.
Experience
Game Developer
LKA SRL · Italy
"When Sirens Fall Silent" — PC, PS5, Xbox Series S|X — Unreal Engine 5
Bachelor's Degree in Cybernetics Engineering
University of Palermo · Palermo, Italy
Projects
C++ · Engine · ECS
A C++ ECS engine/game thing i am working on in my free time. It is purely for learning. I am using AI to guide me through it as i have no prior experience with writing an engine. No code has been written by AI, just the CMake stuff
Unreal Engine 5 · C++ · Blueprint
A Destiny 2 rip-off made in Unreal Engine 5 following the RyanLaley course. It features a 'orbit' like system, simple shooting via raycasts, ammo system, damage numbers, crit spots for increased damage, enemies that chase the player, loot table and physical loot drops when killing an anemy, a static NPC that has a dialogue screen and offers quests. Sadly the video does not cover this stuff and i don't have the project anymore.
Contact
If you want to talk about a project, a collaboration, or just games and engines — my inbox is open.
matteopaterno98@gmail.com